Saving and Loading data in Unity – PlayerPrefs

So, I have been really frustrated with the PlayerPrefs system in unity, and there is a couple of reasons, but first and foremost, if you want to save and load data in Unity games, there is really no way around this, unless you are planning on only releasing on one platform. The second reason I […]

Making Unity Colliders follow the screensize

I was recently looking for a way to make sure that my colliders would stay right at the edge of the screen, no matter what dimensions the screen were. This is rather important, if you want your colliders follow the screen, no matter what phone you are using or what format you end up using. […]

Pressure sensitivity on the Wacom with Windows 10 not working.

So, for some reason, it appears that the pressure sensitivity funtionality for some users of Wacom does not work on Windows 10. After having looked all over the net, I never found a real solution. There was some solutions that would make it work for a single session, but for each restart of Windows, it […]

Super Bao Runner – as a WebGL app

You can now play Super Bao Runner directly from your browser The game that have its own Arcade machine and have apps for both iPhone and for Android now, also have a web version. I really wanted to tie a knot on this project, so that I can move on with other projects. So, here […]

Does Unity Ads use the IDFA for iOS?

When submitting your app for review in the Apple store it will ask you the question: Advertising Identifier Does this app use the Advertising Identifier (IDFA)? The Advertising Identifier (IDFA) is a unique ID for each iOS device and is the only way to offer targeted ads. Users can choose to limit ad targeting on […]