New marketing ideas

I dont know if Marketing is the right word to use here, but I have been thinking about how I could create some attention and awareness around my games. One is of course, social media, but I guess there is other and also effective ways to create attention. Competitions I will be looking for competitions […]

Social media marketing for games and what I gathered in my quest to understand the fish.

So, I have always been bad at using social media, and market my things. I mean, I have probably always been ashamed of anything I do, and it appears to never be good enough, so I just create stuff, and never share it with anyone. This is partly the reason for this blog(that I do […]

Saving and Loading data in Unity – PlayerPrefs

So, I have been really frustrated with the PlayerPrefs system in unity, and there is a couple of reasons, but first and foremost, if you want to save and load data in Unity games, there is really no way around this, unless you are planning on only releasing on one platform. The second reason I […]

Making Unity Colliders follow the screensize

I was recently looking for a way to make sure that my colliders would stay right at the edge of the screen, no matter what dimensions the screen were. This is rather important, if you want your colliders follow the screen, no matter what phone you are using or what format you end up using. […]

Pressure sensitivity on the Wacom with Windows 10 not working.

So, for some reason, it appears that the pressure sensitivity funtionality for some users of Wacom does not work on Windows 10. After having looked all over the net, I never found a real solution. There was some solutions that would make it work for a single session, but for each restart of Windows, it […]

Super Bao Runner – as a WebGL app

You can now play Super Bao Runner directly from your browser The game that have its own Arcade machine and have apps for both iPhone and for Android now, also have a web version. I really wanted to tie a knot on this project, so that I can move on with other projects. So, here […]