Here is the answer that I was unable to find anywhere else on the internet. For a while now, I have been scratching my head about getting the corners to work with Sprite shapes, I have been trying a myriad of different options trying to get the Sprite shape corners to work the way I […]
When gits give me the warning: LF will be replaced by CRLF
I have had this problem for a few years now, it have been annoying, and in some sense you can say that it have been destructive, because it taught me to ignore the warning I get in my git console when committing. In many ways, you can say that this is really dangerous, because at […]
Making Unity Colliders follow the screensize
I was recently looking for a way to make sure that my colliders would stay right at the edge of the screen, no matter what dimensions the screen were. This is rather important, if you want your colliders follow the screen, no matter what phone you are using or what format you end up using. […]
Pressure sensitivity on the Wacom with Windows 10 not working.
So, for some reason, it appears that the pressure sensitivity funtionality for some users of Wacom does not work on Windows 10. After having looked all over the net, I never found a real solution. There was some solutions that would make it work for a single session, but for each restart of Windows, it […]
Does Unity Ads use the IDFA for iOS?
When submitting your app for review in the Apple store it will ask you the question: Advertising Identifier Does this app use the Advertising Identifier (IDFA)? The Advertising Identifier (IDFA) is a unique ID for each iOS device and is the only way to offer targeted ads. Users can choose to limit ad targeting on […]