Saving and Loading data in Unity – PlayerPrefs

So, I have been really frustrated with the PlayerPrefs system in unity, and there is a couple of reasons, but first and foremost, if you want to save and load data in Unity games, there is really no way around this, unless you are planning on only releasing on one platform. The second reason I […]

Problems getting the Android SDK to work for Unity?

So, I discovered some problems with building for the Android phone in unity, and it turns out I was not the only one. The problem came when I tried to build for Android – the buildproduct was interupted by a Build failure CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path […]

Gone Mac

DISCALIMER: This is all written from memory – being the old fart I am, there might be things I remember wrongly. I have not researched any of this! I have always been a DOS person – I remember how I hated it when Windows 3.11 cameĀ out, and everyone started using the mouse – who the […]

How I try to spread my game

I amĀ lost So, I am looking Ā for ways to get out to more people with my new game “Princess and Ā Unicorn” and I was/am actually a bit unsure where to start? This is the first blogpost on what I am doing and planning to do in the future, in my attempt to promote and spread […]