Unity Sprite shape corners not showing?

Here is the answer that I was unable to find anywhere else on the internet. For a while now, I have been scratching my head about getting the corners to work with Sprite shapes, I have been trying a myriad of different options trying to get the Sprite shape corners to work the way I […]

When gits give me the warning: LF will be replaced by CRLF

I have had this problem for a few years now, it have been annoying, and in some sense you can say that it have been destructive, because it taught me to ignore the warning I get in my git console when committing. In many ways, you can say that this is really dangerous, because at […]

Saving and Loading data in Unity – PlayerPrefs

So, I have been really frustrated with the PlayerPrefs system in unity, and there is a couple of reasons, but first and foremost, if you want to save and load data in Unity games, there is really no way around this, unless you are planning on only releasing on one platform. The second reason I […]

Making Unity Colliders follow the screensize

I was recently looking for a way to make sure that my colliders would stay right at the edge of the screen, no matter what dimensions the screen were. This is rather important, if you want your colliders follow the screen, no matter what phone you are using or what format you end up using. […]

Super Bao Runner – as a WebGL app

You can now play Super Bao Runner directly from your browser The game that have its own Arcade machine and have apps for both iPhone and for Android now, also have a web version. I really wanted to tie a knot on this project, so that I can move on with other projects. So, here […]

Does Unity Ads use the IDFA for iOS?

When submitting your app for review in the Apple store it will ask you the question: Advertising Identifier Does this app use the Advertising Identifier (IDFA)? The Advertising Identifier (IDFA) is a unique ID for each iOS device and is the only way to offer targeted ads. Users can choose to limit ad targeting on […]

Problems getting the Android SDK to work for Unity?

So, I discovered some problems with building for the Android phone in unity, and it turns out I was not the only one. The problem came when I tried to build for Android – the buildproduct was interupted by a Build failure CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path […]