Making Unity Colliders follow the screensize

I was recently looking for a way to make sure that my colliders would stay right at the edge of the screen, no matter what dimensions the screen were. This is rather important, if you want your colliders follow the screen, no matter what phone you are using or what format you end up using. […]

Super Bao Runner – as a WebGL app

You can now play Super Bao Runner directly from your browser The game that have its own Arcade machine and have apps for both iPhone and for Android now, also have a web version. I really wanted to tie a knot on this project, so that I can move on with other projects. So, here […]

Does Unity Ads use the IDFA for iOS?

When submitting your app for review in the Apple store it will ask you the question: Advertising Identifier Does this app use the Advertising Identifier (IDFA)? The Advertising Identifier (IDFA) is a unique ID for each iOS device and is the only way to offer targeted ads. Users can choose to limit ad targeting on […]

Problems getting the Android SDK to work for Unity?

So, I discovered some problems with building for the Android phone in unity, and it turns out I was not the only one. The problem came when I tried to build for Android – the buildproduct was interupted by a Build failure CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path […]