Saving and Loading data in Unity – PlayerPrefs

So, I have been really frustrated with the PlayerPrefs system in unity, and there is a couple of reasons, but first and foremost, if you want to save and load data in Unity games, there is really no way around this, unless you are planning on only releasing on one platform. The second reason I […]

Making Unity Colliders follow the screensize

I was recently looking for a way to make sure that my colliders would stay right at the edge of the screen, no matter what dimensions the screen were. This is rather important, if you want your colliders follow the screen, no matter what phone you are using or what format you end up using. […]

Pressure sensitivity on the Wacom with Windows 10 not working.

So, for some reason, it appears that the pressure sensitivity funtionality for some users of Wacom does not work on Windows 10. After having looked all over the net, I never found a real solution. There was some solutions that would make it work for a single session, but for each restart of Windows, it […]

Does Unity Ads use the IDFA for iOS?

When submitting your app for review in the Apple store it will ask you the question: Advertising Identifier Does this app use the Advertising Identifier (IDFA)? The Advertising Identifier (IDFA) is a unique ID for each iOS device and is the only way to offer targeted ads. Users can choose to limit ad targeting on […]

Problems getting the Android SDK to work for Unity?

So, I discovered some problems with building for the Android phone in unity, and it turns out I was not the only one. The problem came when I tried to build for Android – the buildproduct was interupted by a Build failure CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path […]